10 Artist Inspirations
Doug Williams
Texture- painterly with visible brush strokes, detail on creatures
Atmosphere- depth in scene, mood
Raul Monge
Center Composition - draws eye directly to the subject
Atmosphere and Motion - uses atmosphere to imply depth, motion present in illustrations
Andrew Baker
Silhouette - simple blocked out illustrations to quickly iterate on different designs
Lighting and Atmosphere- unnatural lighting with dust/fog in the air
Carlos Sangado
Lighting - strong highlights on edges
Texture - painterly, but also small details in the construction of the creatures
Andrea Savchenko
Process - using 3D modeling to speed up painting process
Sculpture Detail - relief on gold details adds depth, makes it look expensive
David Masson San Gabriel
Rendering - smooth rendering, makes the creatures look very 3D
Texture Stylization - brush strokes to imply bark and leaves
Martin Nickolov
Display - as figurines is appealing interesting and grounds model
Stylization- clothing especially, bright highlights on edges
Eden West
Fur Stylization - shape and pattern that is appealing without too much detail in each strand
Display - lighting and atmosphere to create the illusion of underwater
Tyler Smith
Lighting and Display - strong rim light, emissive lighting from creature
Stylization - scales and spikes are thicker and more obvious
Bernard Van der Horst
Modular Asset Groups - eyes, nose mouth
Sculpting Texture - variety on a singular model with obvious separation of materials
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