Huge struggles this week. The first thing we had to do was sculpt the details into the 3D model. I made a mistake right off the bat by not importing parts into ZBrush as separate FBXs. By the time I was told that's what I should've done I had already sculpted all the details.
From there I attempted to make UVs. I had never done this before and my UVs definitely came out looking weird.
I tried to straighten them out to the best of my abilities.
I wasn't sure if these were going to work so I also exported a version of the mesh with the automatic UVs generated by Maya.
I did manage to get the high resolution model to bake onto the lower resolution model, but the UVs are absolutely atrocious and will need to be fixed before continuing onto the next stage.
Grade: 92.5
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