We were learning how to effective create and build lighting in Unreal Engine 5 for this project. We chose 2 rooms and a hallway to light. Additionally, in each of the rooms we had to place an asset from the Bumping Pub asset pack with a custom material assigned.
In this bedroom, I added an area light to the window to cast light onto the bed. The custom material in this scene is on the apples; I changed them from red to green. I also added point lights to all the candles and a flame. I also wanted to make it seem like there was light in the other room, so I placed a few lights to cast through the doorway.
In the second room, I added area lights to the windows and point lights and flames to the candles again. I had the added challenge of balancing all 3 area lights which presented some issues with overlap. I also added a warm light to the fireplace embers. The material in this scene is the pink metal on the pitcher.
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